Wolf skills
From Secondhand Lands
Contents |
Strength
- Hamstring - You clamp your jaws on your oppinents legs deadening his nerves for a short period of time.
Note: Moderate damage, applies debuff that slows a fleeing target [Action Cost: 50AP; -4 cost per point, min cost: 2AP] [Cooldown: 30 seconds; -3 sec cooldown per point, min cooldown: 3sec] [Damage: +4% extra damage per point, max damage: +48%] [Duration: 1.0sec; +0.5sec per point, max duration: 10 sec] [Slowdown: 4% slower; +4% per point, max slowdown: +64%]
- Bite - You give your oppinent a simple, damaging bite.
Note: normal melee attack + 5% extra damage [Action Cost: 50AP; -3 cost per point, min action cost: 5AP] [Cooldown: 30sec; -2 sec cooldown per point, max cooldown: 4 sec] [Damage: +5% extra damage per point, max damage: +100%]
- Tackle - Knock down your prey when they turn their back to you.
Note: moderate damage attack that stuns target, only usable when facing target's back [Action Cost: 50AP; -3 cost per point, min cost: 5AP] [Cooldown: 20 seconds; -0.5 sec cooldown per point, min cooldown: 15 sec] [Damage: +4%; +4% damage per point, max damage: +48%] [Duration: 0.5sec; +0.25sec per point, max duration: 5 sec]
- Shred - You shred your opponent, weakening him and causing a short damage over time.
Note: moderate damage attack that applies the Shred debuff. Shred debuff is a bleed effect and also lowers target's PR Requires: 20 points in Bite and 50 STR)
- Pin - You pin your opponent to the ground.
[Requires 20 points in Tackle and 50 in STR] [Action Cost: 50AP; -3 cost per point, min cost: 5AP] [Cooldown: 25 seconds; -2 sec cooldown per point, min cooldown: 15 sec] [Damage: +4%; +4% damage per point, max damage: +48%]
- Maim - You maim the target, dealing damage and making them more vulnerable.
Note: High damage, does additional damage to targets with Shred debuff Requires: 20 points in Shred and 150 STR
Constitution
- Stealth: - Like the fog, you can float along the forest floor leaving no trace.
Action Cost: 50AP, -5AP per point; Min cost: 5AP Cooldown: 60sec, -5sec per point; Min cooldown: 5sec Power: 5%, +5% per point; Max power: 95% Duration: 1min, +1min per point; Max duration: 16min
- Sprint: - Run faster.
Action Cost: 30AP, -1AP/tick per point; Min cost: 12AP/tick Duration: 10sec, +1sec per point; Max duration: 30sec Speed: +5% movement speed, +5% movement per point; Max speed: +100%
- Track: - You can track a single quarry even when it leaves your sight.
Note: provides wolf with distance and direction of target prey Action Cost: 75AP, -10AP per point; Min cost: 25AP Cooldown: 60sec, -10sec per point; Min cooldown: 10sec Duration: 1min, +1min per point; Max duration: 15min Leads: 1 lead per minute, +1 lead per minute per point; Max leads per minute: 6 Range: 100m, +50m per point; Max range: 350m
- Feral Mark: - A group members selects the favored target giving the entire pack increased damage.
Note: Pack members do increased damage to marked target (Requires 50 CON) Action Cost: 60AP, -2AP per point; Min AAP Cost: 30AP Cooldown: 30sec, -2sec per point; Min Cooldown: 10sec Damage Bonus: +15%, +1% per point; Max Damage Bonus: +30% Duration: 10sec, +2sec per point; Max Duration: 50sec Range: 3m, +1m per point; Max Range: 18m
- Lunge: - You lunge at your target, propelling you a great distance.
Note: Allows you to charge a target and knockdown for 2sec (Requires 20 points in Sprint) Action Cost: 80AP, -4 per point; Min AP Cost: 40AP Cooldown: 30sec, -3sec per point; Min Cooldown: 15sec Damage: -15% Damage, +4% Damage per point; Max Damage: +25% Lunge Distance: 15m, +5m per point; Max Distance: 115m
- Werewolf: - You turn into a scary werewolf, increasing your health, action, and mana regeneration.
[Requires: 150 CON] [Regen Bonus: +5HP/AP/MP gained per tick, +1HP/AP/MP per tick per point; Max Regen Bonus: +10HP/AP/MP per tick]
Empathy
- Lick Wounds: - With miraculous wolf spit, you can lick away wounds.
Note: Channeled heal over time Cooldown: 60sec, -5sec per point; Min Cooldown: 10sec Duration: 3sec, +1sec per point; Max Duration: 18sec Healing: 5HP per tick, +2HP per tick per point; Max Healing: 45HP per tick Mana Cost: 20MP base, complex calculation for mana cost reduction
- Intimidate: - You intimidate your target causing it to do less damage.
Note: Applies debuff to target that decreases damage done by target. (Requires 50 EMP) Debuff Strength: -10STR, -1STR per point; Max Strength: -30STR debuff Duration: 10sec, +1sec per point; Max Duration: 20sec Cooldown: 20sec, -2sec per point; Min Cooldown: 10sec Mana Cost: ~1/3 total mana +10MP, depends on max mana
- Mark Lair: - You mark your territory giving you the home advantage.
Note: places a totem that raises Con for pack members in the area surrounding Constitution Bonus: +10 CON, +2 CON per point; Max CON: +40 Cooldown: 30sec, -2sec per point; Min Cooldown: 10sec Duration: 20sec, +10sec per point; Max Duration: 170sec Range: 6m, +2m per point; Max Range: 36m
- Awakening Howl: - You utter a howl so pure that even the spirits awaken.
Requires: 50 skill points in EMP Cooldown: ??sec, -5sec per point; Min Cooldown: 10sec Range: ?m, ? m per point; Max Range: ?m Healing: ??HP, ?HP per point; Max Healing: ?HP Mana Cost: ?MP base, ?MP per point; Min MP: ?MP
- Hunting Howl: - Your howl inspires your friends to battle.
Note: Pack members gain Health stealing and an increase to attack/movement speed. Buff Strength: ?? Buff Duration: ?sec, ?sec per point; Max Duration: ??sec Cooldown: ?sec, ?sec per point; Min Cooldown: ?sec Mana Cost: ??
- Rabies: - You grant the gift of infectous rabies.
Note: While active, this skill applies a debuff that reduces DR and adds a disease status effect to any opponent that the Rabid wolf successfully attacks
Mysticism
- Demoralizing Howl: - An icy howl puts your opponent in their proper place and makes them more hesitatnt to cross you.
[Cooldown: ? sec, -? sec per point, min cooldown: ? sec] [Duration: ? sec, +? sec per point, max duration: ? sec] [Mana Cost: ? MP, -? MP per point, min mana cost: ? MP] [Range: ? m, +? m per point, max range: ? m] [Regeneration Penalty: ?? ]
- Hell Hound: - You merge with the spirit of an infernal fire hound.
[Cooldown: 60 sec, -5 sec per point, min cooldown: 10 sec] [Damage: ?%, +?% per point, max damage ?%] [Duration: 10 sec, +5 sec per point, max duration: 85 sec] [Mana cost: 12 MP per 3 seconds, -? MP per point, min mana cost: ? MP per ? seconds] [Range: ? m, +? m per point, max range: ? m]
- Spiritual Jaws: - The spirit of a vengeful wolf will ahunt your opponent reflecting his harm.
[Cooldown: ? sec, -? sec per point, min cooldown: ? sec] [Damage Reflection: ?%, +?% per point, max damage ?%] [Duration: ? sec, +? sec per point, max duration: ? sec] [Mana Cost: ? MP, -? MP per point, min mana cost: ? MP] [Range: ? m, +? m per point, max range: ? m]
- Growl: - Your fierce growl may scare some protective and malevolent spirits affecting your target.
[Requires: 50 MYS points] [Cooldown: ? sec, -? sec per point, min cooldown: ? sec] [Mana Cost: ? MP, -? MP per point, min mana cost: ? MP] [Power: ??] [Range: ? m, +? m per point, max range: ? m]
- Hell Breath: - The winds of hell issue forth from your mouth.
[Requires: 20 points in Hell Hound and 50 MYS] [Burn Duration: 3 sec, +1 sec per point, max duration: 8 sec] [Cooldown: ? sec, -? sec per point, min cooldown: ? sec] [Damage: ?%, +?% per point, max damage ?%] [Mana cost: 12 MP per 3 seconds, -? MP per point, min mana cost: ? MP per ? seconds] [Range: ? m, +? m per point, max range: ? m]
- Nova: - Your hellhound form reaches the pinnacle of power with a violent consuming explosion.
Note: High Damage fire nova from hell hound [Requires: 150 MYS and XX in Hell Breath]