Wolf skills

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Strength

  • Hamstring - You clamp your jaws on your oppinents legs deadening his nerves for a short period of time.
Note: Moderate damage, applies debuff that slows a fleeing target
[Action Cost: 50AP; -4 cost per point, min cost: 2AP]
[Cooldown: 30 seconds; -3 sec cooldown per point, min cooldown: 3sec]
[Damage: +4% extra damage per point, max damage: +48%]
[Duration: 1.0sec; +0.5sec per point, max duration: 10 sec]
[Slowdown: 4% slower; +4% per point, max slowdown: +64%]
  • Bite - You give your oppinent a simple, damaging bite.
Note: normal melee attack + 5% extra damage
[Action Cost: 50AP; -3 cost per point, min action cost: 5AP]
[Cooldown: 30sec; -2 sec cooldown per point, max cooldown: 4 sec]
[Damage: +5% extra damage per point, max damage: +100%]
  • Tackle - Knock down your prey when they turn their back to you.
Note: moderate damage attack that stuns target, only usable when facing target's back
[Action Cost: 50AP; -3 cost per point, min cost: 5AP]
[Cooldown: 20 seconds; -0.5 sec cooldown per point, min cooldown: 15 sec]
[Damage: +4%; +4% damage per point, max damage: +48%]
[Duration: 0.5sec; +0.25sec per point, max duration: 5 sec]
    • Shred - You shred your opponent, weakening him and causing a short damage over time.
Note: moderate damage attack that applies the Shred debuff. Shred debuff is a bleed effect and also lowers target's PR 
Requires: 20 points in Bite and 50 STR)
    • Pin - You pin your opponent to the ground.
[Requires 20 points in Tackle and 50 in STR]
[Action Cost: 50AP; -3 cost per point, min cost: 5AP]
[Cooldown: 25 seconds; -2 sec cooldown per point, min cooldown: 15 sec]
[Damage: +4%; +4% damage per point, max damage: +48%]
      • Maim - You maim the target, dealing damage and making them more vulnerable.
Note: High damage, does additional damage to targets with Shred debuff 
Requires: 20 points in Shred and 150 STR


Constitution

  • Stealth: - Like the fog, you can float along the forest floor leaving no trace.
Action Cost: 50AP, -5AP per point; Min cost: 5AP
Cooldown: 60sec, -5sec per point; Min cooldown: 5sec
Power: 5%, +5% per point; Max power: 95%
Duration: 1min, +1min per point; Max duration: 16min
  • Sprint: - Run faster.
Action Cost: 30AP, -1AP/tick per point; Min cost: 12AP/tick
Duration: 10sec, +1sec per point; Max duration: 30sec
Speed: +5% movement speed, +5% movement per point; Max speed: +100%
  • Track: - You can track a single quarry even when it leaves your sight.
Note: provides wolf with distance and direction of target prey
Action Cost: 75AP, -10AP per point; Min cost: 25AP
Cooldown: 60sec, -10sec per point; Min cooldown: 10sec
Duration: 1min, +1min per point; Max duration: 15min
Leads: 1 lead per minute, +1 lead per minute per point; Max leads per minute: 6
Range: 100m, +50m per point; Max range: 350m
    • Feral Mark: - A group members selects the favored target giving the entire pack increased damage.
Note: Pack members do increased damage to marked target (Requires 50 CON)
Action Cost: 60AP, -2AP per point; Min AAP Cost: 30AP
Cooldown: 30sec, -2sec per point; Min Cooldown: 10sec
Damage Bonus: +15%, +1% per point; Max Damage Bonus: +30%
Duration: 10sec, +2sec per point; Max Duration: 50sec
Range: 3m, +1m per point; Max Range: 18m

    • Lunge: - You lunge at your target, propelling you a great distance.
Note: Allows you to charge a target and knockdown for 2sec (Requires 20 points in Sprint)
Action Cost: 80AP, -4 per point; Min AP Cost: 40AP
Cooldown: 30sec, -3sec per point; Min Cooldown: 15sec
Damage: -15% Damage, +4% Damage per point; Max Damage: +25%
Lunge Distance: 15m, +5m per point; Max Distance: 115m
      • Werewolf: - You turn into a scary werewolf, increasing your health, action, and mana regeneration.
[Requires: 150 CON]
[Regen Bonus: +5HP/AP/MP gained per tick, +1HP/AP/MP per tick per point; Max Regen Bonus: +10HP/AP/MP per tick]

Empathy

  • Lick Wounds: - With miraculous wolf spit, you can lick away wounds.
Note: Channeled heal over time
Cooldown: 60sec, -5sec per point; Min Cooldown: 10sec
Duration: 3sec, +1sec per point; Max Duration: 18sec
Healing: 5HP per tick, +2HP per tick per point; Max Healing: 45HP per tick
Mana Cost: 20MP base, complex calculation for mana cost reduction
  • Intimidate: - You intimidate your target causing it to do less damage.
Note: Applies debuff to target that decreases damage done by target. (Requires 50 EMP)
Debuff Strength: -10STR, -1STR per point; Max Strength: -30STR debuff
Duration: 10sec, +1sec per point; Max Duration: 20sec
Cooldown: 20sec, -2sec per point; Min Cooldown: 10sec
Mana Cost: ~1/3 total mana +10MP, depends on max mana
  • Mark Lair: - You mark your territory giving you the home advantage.
Note: places a totem that raises Con for pack members in the area surrounding 
Constitution Bonus: +10 CON, +2 CON per point; Max CON: +40
Cooldown: 30sec, -2sec per point; Min Cooldown: 10sec
Duration: 20sec, +10sec per point; Max Duration: 170sec
Range: 6m, +2m per point; Max Range: 36m
    • Awakening Howl: - You utter a howl so pure that even the spirits awaken.
Requires: 50 skill points in EMP
Cooldown: ??sec, -5sec per point; Min Cooldown: 10sec
Range: ?m, ? m per point; Max Range: ?m
Healing: ??HP, ?HP  per point; Max Healing: ?HP 
Mana Cost: ?MP base, ?MP per point; Min MP: ?MP
    • Hunting Howl: - Your howl inspires your friends to battle.
Note: Pack members gain Health stealing and an increase to attack/movement speed.
Buff Strength: ??
Buff Duration: ?sec, ?sec per point; Max Duration: ??sec
Cooldown: ?sec, ?sec per point; Min Cooldown: ?sec
Mana Cost: ??
  • Rabies: - You grant the gift of infectous rabies.
Note: While active, this skill applies a debuff that reduces DR and adds a disease status effect to any opponent that the Rabid wolf successfully attacks

Mysticism

  • Demoralizing Howl: - An icy howl puts your opponent in their proper place and makes them more hesitatnt to cross you.
[Cooldown: ? sec, -? sec per point, min cooldown: ? sec]
[Duration: ? sec, +? sec per point, max duration: ? sec]
[Mana Cost: ? MP, -? MP per point, min mana cost: ? MP]  
[Range: ? m, +? m per point, max range: ? m]
[Regeneration Penalty: ?? ]
  • Hell Hound: - You merge with the spirit of an infernal fire hound.
[Cooldown: 60 sec, -5 sec per point, min cooldown: 10 sec]
[Damage: ?%, +?% per point, max damage ?%]
[Duration: 10 sec, +5 sec per point, max duration: 85 sec]
[Mana cost: 12 MP per 3 seconds, -? MP per point, min mana cost: ? MP per ? seconds]  
[Range: ? m, +? m per point, max range: ? m]
  • Spiritual Jaws: - The spirit of a vengeful wolf will ahunt your opponent reflecting his harm.
[Cooldown: ? sec, -? sec per point, min cooldown: ? sec]
[Damage Reflection: ?%, +?% per point, max damage ?%]
[Duration: ? sec, +? sec per point, max duration: ? sec]
[Mana Cost: ? MP, -? MP per point, min mana cost: ? MP]  
[Range: ? m, +? m per point, max range: ? m]
    • Growl: - Your fierce growl may scare some protective and malevolent spirits affecting your target.
[Requires: 50 MYS points]
[Cooldown: ? sec, -? sec per point, min cooldown: ? sec]
[Mana Cost: ? MP, -? MP per point, min mana cost: ? MP]  
[Power: ??]
[Range: ? m, +? m per point, max range: ? m]
    • Hell Breath: - The winds of hell issue forth from your mouth.
[Requires: 20 points in Hell Hound and 50 MYS]
[Burn Duration: 3 sec, +1 sec per point, max duration: 8 sec]
[Cooldown: ? sec, -? sec per point, min cooldown: ? sec]
[Damage: ?%, +?% per point, max damage ?%]
[Mana cost: 12 MP per 3 seconds, -? MP per point, min mana cost: ? MP per ? seconds]  
[Range: ? m, +? m per point, max range: ? m]
  • Nova: - Your hellhound form reaches the pinnacle of power with a violent consuming explosion.
Note: High Damage fire nova from hell hound
[Requires: 150 MYS and XX in Hell Breath]
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